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New Vegas Bounties II // Fallout New Vegas Mod PC

Zahreah

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Please Note: This Is Not My Mod. All Contents In This Thread Is From The Fallout New Vegas Nexus Site. The Original Thread Will Be Posted At The Bottom Of The Post. All Credit Goes To The Respective Owners. Please Report Any Bugs On The Thread Posted At The Bottom.

Before Playing:
Although New Vegas Bounties I is not required to play NVB II, players are strongly urged to play through the first episode before playing this mod. There is a link to episode I in the "mirrors" tab. For players that completed episode I and simply wish to refresh their memory (or if you're hell-bent on skipping it), I've included a plot summary in the .rar archive.

Voting & Support:
Please remember to endorse NVB II if you enjoyed the mod. Any and all donations are greatly appreciated, and will go a long way to ensuring the timely and efficient production of future quest mods. To make a donation, follow the link to my website in the 'Mirrors' tab, and then select the donate link at my page. No amount is too small - even fifty cents helps, so please contribute if you can.

Description:
New Vegas Bounties II is the sequel the popular New Vegas Bounties I, and picks up immediately after the uncertain ending of the first episode. Without a firm to provide sponsorship, you must strike out as a solo contractor for the NCR. As such, you are no longer obligated to follow a linear questline, but may pursue dozens of bounties in any order.

Your targets will include terrorists, duelists, fiends, traitors, rapists, and more! As in episode I, most of the named adversaries are boss-caliber, and make use of perks, powerful weapons, and countless cronies to thwart your efforts.

Like its predecessor, NVB II contains a healthy dose of profanity and violence. Nonetheless, it includes substantially more dialogue options, as well as choices that should accommodate players at both ends of the karma spectrum.

NVB II includes 1000+ lines of fully-voiced, painstakingly lip-synced dialogue. It includes voice talent from across the world, all volunteered to enhance this project. The full credits are included in the readme (to avoid spoilers), so be sure to thank these talented individuals should you interact with them in the forums.

Encouraged by player feedback, I elected to include more scripted and random encounters in this installment. Both vanilla gameplay choices and decisions in the course of the mod will factor into the timing and details of these encounters. It is entirely possible to play the entire mod without experiencing every encounter (there are over a dozen), so I expect this will enhance replayability.

Getting Started:
You'll be greeted in the same fashion as NVBI, with a DLC-style message and prompt to meet the primary quest giver, Capt. Larry Scull. Meet with Scull, get your license (a formality - there is no test), and then activate a wanted poster to begin a bounty hunting quest. To find the location of each poster, reference the terminal in the Boulder City Jail, or the detailed list in the readme. To advance the narrative from NVBI, activate the poster for "Red Bear" outside the general store in Goodsprings (though you must complete "A New Bureaucracy" first).

Feedback:
As always, I encourage feedback. I will always heed thoughtful, constructive criticism - it's fair to say that the more poignant critiques of episode I were significant factors in my design and planning for NVB II. However, mindless vitriol will be ignored.

Difficulty:
Across the board, players requested more difficulty for this episode, so I made it a priority. As such, I would strongly advise against playing this mod with a character lower than level 25. Many of the bosses use perks, overpowered weapons, and other devious methods to give them an advantage over the player - if you're prone to conniptions over the fine details of combat balancing, then you should tweak them in the GECK, since some of the encounters are decidedly un-fair, to put it mildly. Also, the [Taunt] option is available in many of the encounters, so utilize it if you're keen on maximizing the mod's difficulty.

Balancing:
Players also voiced concerns over balancing, so I took measures to meet their requests (to a point). None of the rewards exceed 2,500 caps, and most are between 100 and 500 caps, depending on the player's actions. I also made efforts to decrease the health (and thus, value) of armor and weapons on the numerous NPC's in the mod, as players often decry the abundance of materials that can be readily sold for a sizable profit. However, overvalued weapons (relative to FO3, anyway) are an innate feature of Fallout: New Vegas, and are unavoidable on some level. One can repeatedly raid Black Mountain or other vanilla locations to garner similar financial windfalls, so please consider this before citing balance as a criticism. Nonetheless, your feedback and constructive criticism will always factor into updates and future episodes, so I encourage you to let me know if something is awry or egregiously unbalanced.

Overview/Statistics:
- 23 individual bounties (each is its own self-contained quest)
- 1000+ lines of fully-voiced, lip-synced dialogue (did I mention it was lip-synced?)
- Eight new weapons
- Six re-textured armor sets
- A new worldspace (albeit, a small one)
- A minimum of 3-4 hours of gameplay (at breakneck pace)
- 12 random/scripted encounters
- A new companion
- It includes the Mojave's first newspaper, though I can't vouch for its journalistic integrity :)

Compatibility:
- I try to ensure that my mods are as low-impact/conflict as possible. Please let me know if anything arises.

Official Patch Compatibility:
- If you're using the current official patch (1.3) then use NVBII version 1.08 (it's in the updates section), otherwise use an earlier version (1.06 is recommended).

Suspected Conflicts:
- "No companion limit" (Currently under evaluation)
- "Unofficial Bugfix pack" (Under evaluation)

Credits:
- The Community: The players and fellow modders at the Nexus sites have been a continuous source of encouragement and support through the months of development. Fonger, Quetzlsacatanango, and many others consistently offer lucid, competent assistance in the forums, so thank you.

- You: Yes, you, the player who downloads and evaluates this mod. I depend on you to excoriate any failings and praise the successes.

- The voice actors and actress (singular right now - I hope to change that in the future), who took their time to voice characters, sometimes prompted to voice, re-voice, and then voice again under the direction of my arbitrary, directorial impulses. For those of you that had the misfortune of hearing much of my voice acting (ok, Randall was alright, but that was my native dialect), then you'll fully appreciate the quality and range offered by these gifted volunteers. This mod would be a shadow of its current self without the voice actors (and actress!) so thank you all. To avoid spoilers, the detailed cast and credits are in the readme. Nonetheless, here is the general cast:
- studebakerhawk
- DoomMunky2000
- DavidlAllen
- UnshavenOne
- Reebdog
- James Eastman
- Onasaki
- Someguy2000
- Nile Zam "Orky" Jones
- KingAlberich
- KelticPete
- InHisName
- Jase180
- ApocalypticGirl

Testing:
- Kaffo
- looloolooigotsomeapples
- wcstorm11
- Pyrojesus
- KingAlberich
- Brigand231
- Quetzlsacatanango

Anti-Material Rifle Retexture
- jsnider193

12.7mm Pistol Retexture
- DjinniAdept

Spanish Translations
- UnshavenOne

Saloon Sign
- Joshua121

Heavy Duster
- Quetzlsacatanango

If I failed to mention you in the credits, please PM me!

Installation:
Extract the contents of the data folder from the archive into your New Vegas data folder.

Please reference the readme if you encounter any bugs or have questions. If the readme/FAQ doesn't help, PM me.

Updates:
- Version 1.01
- Changed newvegasbountiesii.esm to an .esp

- Version 1.02
- Corrected issue with Doc Friday's brother's badge

- Version 1.03
- *Hopefully* fixs the Doc Friday badge issue
- Cuts unfinished audio for Mather
- Corrects some miscellaneous dialogue options
- Fixes the catwalk barrier in the Burn's cave
- Revamps the final showdown in Valle del Hierro
- No more Floating Poo in the Shadow Company barracks (thank you, AlChestBreach - I hope you enjoyed the muffins)

- Version 1.04
- Stimpaks in Dr. Szeller's office
- Stimpaks in Nathan's Narcotics
- Adds an infirmary in Boulder City Jail
- More stealthboys
- More clues about Ribben's location
- Corrects "What's your background?" bug w/ Flagg
- Fixes Greeting in Valle del Hierro
- Makes Slade's key an "add on death" item
- Adds a terminal entry for Red Bear
- Another Possible fix for Friday's Badge

Version 1.05:
- Disabled slaves during encounter with Sergio
- More speech options for Ribben
- Adjusted Fiend locations and count in Neon Sign Factory
- More newspaper articles
- Fixed Ultra-Luxe Kitchen Glitch
- Fixed Doc Friday's recruitment bug
- Fixed ownership of items in Fisk's bunker
- Fixed Teleportation of Rounder's Gang
- Corrected the offending supermutant in Prometheus' Lair
- Pancho Cortina's poster is now more accessible
- Revamped Cortina Ambush
- XP For completing bounties
- Curry's Vipers are now hostile
- Navmesh improvements in Valle del Hierro
- Corrected imbalanced audio for Red Bear and Luther
- Added wait ai package for Doc Friday (In dialogue, not the companion wheel)
- Map Marker for Fisk's bunker
- Repeatable topics about Arthur Ribben
- Retextured armor sets are available for females
- Several grammatical errors corrected
- Another random/scripted encounter
- More notes
- Three new bounties :)

Version 1.06:
- Disabled Ribben's kneeling marker at the end of the quest
- Altered conditions for the courier and legion gold seekers to pursue only if the player is outdoors
- Fixed Bart's NPC script which adds the wrong note (and breaks the main quest, potentially)

Version 1.07:
- Simplifies scripting in encounter with dead Jackals
- Should correct issues with Doc
- Accommodates official patch

Version 1.08:
- Fixes issue with Red Bear's note not rendering

Version 1.09:
- Fixes Atwood's AI Package

Version 1.1:
- Tweaks Atwood's AI
- Coyote King encounter requires level 20 or higher

Version 1.25
- Charlie Halfcocked drops the stealthboy spell when killed
- Slave gate in Valle de Hierro no longer gives negative karma
- Corrected Rzeznik's AI package and spawning
- Corrected Quisling's AI package and spawning
- Quest-related notes no longer provide negative karma
- Wider use of "markfordelete" to minimize bloat

Other:
Please contact me if you have any questions, suggestions, or concerns. I'm very open to ideas for future chapters in this series.

I am known to give out kudos to those who are the first to correctly identify historic, literary, and/or popular fictional references.

And I credit my beautiful and patient wife for tolerating and even supporting my nonstop modding.

One Last Thing:
If you should be confronted with a choice between fists or knives - choose fists. Don't say I didn't warn you. :)

Download: Here

Original Thread: http://newvegas.nexusmods.com/mods/41184
 
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