crybllrd
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- Aug 11, 2017
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I checked out a few over the last couple of years (Unity, Unity 3D, RPG Maker, Unreal, etc.) and GMS is the easiest to get in to.
You can make a game with only drag and drop (no coding). If, however, you want to get in to more complex things, you need to use Game Maker Language. It is basically a dumbed down C# language.
It seemed overwhelming at first, but their forums are far better than Unity's. After a couple of weeks of copy pasting other people's codes, you'll get it.
Unity is certainly the more powerful engine, but as long as you stick to 2D, anything is possible in GMS.
Games like Stardew Valley, Zelda, Matching Games, Isometric, RPG's, roguelikes, platformers, etc. can all be made... it really is that good.
They have some sort of free version that has some scripting limitations, so you can play around with it before you sink some $$$ in it.
You can make a game with only drag and drop (no coding). If, however, you want to get in to more complex things, you need to use Game Maker Language. It is basically a dumbed down C# language.
It seemed overwhelming at first, but their forums are far better than Unity's. After a couple of weeks of copy pasting other people's codes, you'll get it.
Unity is certainly the more powerful engine, but as long as you stick to 2D, anything is possible in GMS.
Games like Stardew Valley, Zelda, Matching Games, Isometric, RPG's, roguelikes, platformers, etc. can all be made... it really is that good.
They have some sort of free version that has some scripting limitations, so you can play around with it before you sink some $$$ in it.