I'd argue it was after Modern Warfare 2 that the series started stagnating, especially with the Black Ops spinoffs. That was when the games started becoming copy-paste with a new gimmick added to give a false sense of novelty.
I always find it hilarious how speedruns break in-game logic.
"I'm going to go to the final area of the game without doing anything else and the plot will magically skip there despite having left the Vault less than 10 minutes ago."
Fire Emblem Fates is ridiculously addicting. As in, "play until 1 AM" addicting. Thankfully I haven't set aside my duties to play it for that long but nothing else in recent years has made me do that.
Oblivion is one of those games I love replaying because of the wealth of options I have to make my character, do the story and play the rest of the game.
And that's not even counting the game breaking exploits.
I personally never had a problem with analog stick aiming.
Though I've never played Code Veronica so maybe that's a very particular case, in which case I don't blame you.
By technicality, the one game I'm highly interested in at the moment(which I'm sure I'll draw ire for, please don't flame me) comes out in summer.
That being Federation Force, in August.
Sonic 06.
The internet has collectively beat the dead horse that is that game into the ground, but at it's core, so awful in execution. You could even finish the game early with a few sequence breaks.
Such a waste of money.
The Wii U as is has a few gems in it's arguably niche market like Xenoblade X, Splatoon, Bayonetta 2 and obviously Smash Bros. Though with the new console supposedly around the corner, I think you could totally hold off on the system.